Next | Prev | Up | Top | Contents | Index

Where Extensions Are in the Imaging Pipeline

The OpenGL 1.0 imaging pipeline is shown in the OpenGL Programming Guide in the illustration "Drawing Pixels with glDrawPixels*()" in Chapter 8, "Drawing Pixels, Bitmaps, Fonts, and Images."

You can see how, after the scale and bias operations and after the shift and offset operations, color conversion (LUT in Figure 7-1 below) takes place with a lookup table. After that, the extension modules may be applied. Unless the histogram or minmax extensions were called to collect information only, pixel processing continues, as shown in the OpenGL Programming Guide.

Figure 7-1 : How Extensions Fit in the Imaging Pipeline


Next | Prev | Up | Top | Contents | Index